A journalist at Ars Technica and others argued that AlphaStar still had unfair advantages: "AlphaStar has the ability to make its clicks with surgical precision using an API, whereas human players are constrained by the mechanical limits of computer mice". DeepMind announced the bot, named "AlphaStar", on 24 January 2019.
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On 19 December 2018, DeepMind's bot defeated "a top professional player", Grzegorz "MaNa" Komincz, 5-0. But when it does, it will be a far greater achievement than DeepMind's conquest of Go." In Wired, tech journalist Tom Simonite stated, "No one expects the robot to win anytime soon. At the time, computer scientist and StarCraft tournament manager David Churchill guessed it would take five years for a bot to beat a human, but made the caveat that AlphaGo had beaten expectations. In August 2017, DeepMind and Blizzard released development tools to assist in bot development, as well as data from 65,000 past games.
īy 2017, DeepMind was experimenting with feeding StarCraft data into its software. A formal collaboration was announced at BlizzCon in November 2016, alongside a plan to release an open development environment for bots in Q1 of 2017. In March 2016, following AlphaGo's victory over Lee Sedol, a world champion Go player, Hassabis publicly mulled building an AI for StarCraft, citing it as a strategic game with incomplete information where (unlike Go) much of the "board" is invisible. In February 2015, computer scientist Zachary Mason predicted Deepmind's research "leads to StarCraft in five or ten years". DeepMind became a Google subsidiary in 2014, after demonstrating self-learning bots with superhuman ability at a variety of Atari 2600 games. As early as 2011, founder Demis Hassabis called StarCraft "the next step up" after games like Go. History ĭeepMind Technologies was founded in the UK in 2010. StarCraft II is a popular fast-paced online real-time strategy game by Blizzard Entertainment. IBM's chess-playing Deep Blue (1997) and DeepMind's AlphaGo (2016) were considered major milestones some argue that StarCraft would also be a major milestone, due to StarCraft's "real-time play, partial observability, no single dominant strategy, complex rules that make it hard to build a fast forward model, and a particularly large and varied action space." Though difficult, StarCraft may still be tractable with current technology because "its rules are known and the world is discrete with only a few types of objects". Games created for humans are considered to have external validity as benchmarks of progress in artificial intelligence.